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The Art of Alex Jamerson
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How to Create a Bad Reception Material in Unity

The TV & its Story

See how I created this animated shader - and get a free GLB download of the CRT in the article!

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categories: Behind the Scenes, Realtime, Technical Art, Unity
Tuesday 02.01.22
Posted by Alex Jamerson
 

How I Rigged Aircraft Landing Gear in 3D Software

Technical Rigging for Animation

PBY-5A Landing Gear

Deforming tires, multiple piston rigs, rotating fairings, deforming brake lines & tires, all working off of a single control parameter.

Based on a real-life aircraft, I’m re-creating a PBY-5A, an amphibious WW2 submarine hunter. I’m working closely with reliable references such as historical books and even a generous local museum.

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tags: technical animation, Tech art, technical art, modo, aviation, animation, Rigging
categories: Behind the Scenes, Rigging, Technical Art
Sunday 09.12.21
Posted by Alex Jamerson
 

Building Tools for Unity

GIFanimation_7.gif

While working on my upcoming release of modular environment assets, I realized that it might be useful to develop some tools that I can include in the pack with purchase.

So I made a line tool with the intention to be used to place objects in a scene...

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tags: Tech art, Programming, C#, Unity, Unity 3d, Environment
categories: Realtime, Technical Art, Unity, Behind the Scenes, Programming
Friday 02.23.18
Posted by Alex Jamerson
 

I Wanted to Learn C# So I Made a Game with Unity (Free Game Download)

Visual assets courtesy of Unity and Jonathan Weinberger.

Visual assets courtesy of Unity and Jonathan Weinberger.

And although my initial interest with programming in Unity was primarily to create tools for working in engine’s Editor, I found it a bit difficult to find documentation and tutorials surrounding this subject. Almost all the focus from the community is devoted to gameplay programming. But this is...

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tags: C#, programming, Unity, Unity 3d, Tech Art, Technical Art, Self-improvement, Free Game, Free Stuff
categories: Unity, Programming, Technical Art
Thursday 02.22.18
Posted by Alex Jamerson
Comments: 2
 

The Stakeout - A Game Environment

screen_2560x1440_2017-11-17_01-07-42WIP.png

Environment Shaders

For Production in Unity

My previous environment, an art test for a game company, was created in the Unreal Engine. But this time around I wanted to utilize Unity. And although Unity is a very competitive alternative to the Unreal Engine, it does come with a set of its own unique challenges. In this article, I'll mostly be discussing...

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tags: pipeline, environment, unity, Amplify Shader Editor, ASE, game
categories: Behind the Scenes, Unity, Technical Art
Friday 11.17.17
Posted by Alex Jamerson
Comments: 2