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The Art of Alex Jamerson
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Composition for the Visual Narrative

In storytelling, a picture is more than an image containing a collection objects. Cinematic shots are purposefully composed to service the story visually, like a stage in a play….

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tags: Unity, composition, lighting, environments, cameras
categories: Behind the Scenes, Design, Realtime, Unity
Thursday 02.03.22
Posted by Alex Jamerson
 

How to Create a Bad Reception Material in Unity

The TV & its Story

See how I created this animated shader - and get a free GLB download of the CRT in the article!

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categories: Behind the Scenes, Realtime, Technical Art, Unity
Tuesday 02.01.22
Posted by Alex Jamerson
 

Building Tools for Unity

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While working on my upcoming release of modular environment assets, I realized that it might be useful to develop some tools that I can include in the pack with purchase.

So I made a line tool with the intention to be used to place objects in a scene...

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tags: Tech art, Programming, C#, Unity, Unity 3d, Environment
categories: Realtime, Technical Art, Unity, Behind the Scenes, Programming
Friday 02.23.18
Posted by Alex Jamerson
 

I Wanted to Learn C# So I Made a Game with Unity (Free Game Download)

Visual assets courtesy of Unity and Jonathan Weinberger.

Visual assets courtesy of Unity and Jonathan Weinberger.

And although my initial interest with programming in Unity was primarily to create tools for working in engine’s Editor, I found it a bit difficult to find documentation and tutorials surrounding this subject. Almost all the focus from the community is devoted to gameplay programming. But this is...

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tags: C#, programming, Unity, Unity 3d, Tech Art, Technical Art, Self-improvement, Free Game, Free Stuff
categories: Unity, Programming, Technical Art
Thursday 02.22.18
Posted by Alex Jamerson
Comments: 2
 

Terrain Shaders in Unity - A Research Essay

Terrain in games, no matter the game engine, is always a challenge. Many games, indie and triple-A alike, will create basic terrain that functions for the game as necessary, but may not be pretty. While other game developers...

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tags: Environment, terrain, shader, materials, unity, research, research papers
categories: Research Essays, Unity, Realtime
Thursday 12.14.17
Posted by Alex Jamerson
 
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