Modo, Maya, 3dsMax, ZBrush, Photoshop, Substance Designer & Painter, Quixel Suite, Photoshop, the Unreal Engine and the Unity Engine.
My name is Alex Jamerson, born and raised in Indianapolis, Indiana in the United States of America. Growing up with a fascination with film and video games, I became obsessed with learning how these products are made. This led me to attend and graduate from reputable Vancouver Film School in 2010, and afterward, landing a job at Microsoft working on the Forza Motorsport franchise for Xbox and Windows PC which got me started on my path of professional creativity and design.
My love of storytelling and technical development ended up leading me toward a new obsession with industrial design. Much of my spare time is spent sketching products like gaming peripherals, speakers, motorcycles and more, which usually lead to creating fully featured and real-world applicable products in 2D and 3D renderings.
I have over 5 years of experience in the video game industry as a 3D artist, and I have helped ship 6 AAA Xbox And Windows titles.
Designer and Artist
What I'm currently reading: