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The Art of Alex Jamerson
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Terrain Shaders in Unity - A Research Essay

Terrain in games, no matter the game engine, is always a challenge. Many games, indie and triple-A alike, will create basic terrain that functions for the game as necessary, but may not be pretty. While other game developers...

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tags: Environment, terrain, shader, materials, unity, research, research papers
categories: Research Essays, Unity, Realtime
Thursday 12.14.17
Posted by Alex Jamerson
 

The Stakeout - A Game Environment

screen_2560x1440_2017-11-17_01-07-42WIP.png

Environment Shaders

For Production in Unity

My previous environment, an art test for a game company, was created in the Unreal Engine. But this time around I wanted to utilize Unity. And although Unity is a very competitive alternative to the Unreal Engine, it does come with a set of its own unique challenges. In this article, I'll mostly be discussing...

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tags: pipeline, environment, unity, Amplify Shader Editor, ASE, game
categories: Behind the Scenes, Unity, Technical Art
Friday 11.17.17
Posted by Alex Jamerson
Comments: 2