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The Art of Alex Jamerson
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Composition for the Visual Narrative

In storytelling, a picture is more than an image containing a collection objects. Cinematic shots are purposefully composed to service the story visually, like a stage in a play….

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tags: Unity, composition, lighting, environments, cameras
categories: Behind the Scenes, Design, Realtime, Unity
Thursday 02.03.22
Posted by Alex Jamerson
 

How to Create a Bad Reception Material in Unity

The TV & its Story

See how I created this animated shader - and get a free GLB download of the CRT in the article!

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categories: Behind the Scenes, Realtime, Technical Art, Unity
Tuesday 02.01.22
Posted by Alex Jamerson
 

Building Tools for Unity

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While working on my upcoming release of modular environment assets, I realized that it might be useful to develop some tools that I can include in the pack with purchase.

So I made a line tool with the intention to be used to place objects in a scene...

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tags: Tech art, Programming, C#, Unity, Unity 3d, Environment
categories: Realtime, Technical Art, Unity, Behind the Scenes, Programming
Friday 02.23.18
Posted by Alex Jamerson
 

Terrain Shaders in Unity - A Research Essay

Terrain in games, no matter the game engine, is always a challenge. Many games, indie and triple-A alike, will create basic terrain that functions for the game as necessary, but may not be pretty. While other game developers...

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tags: Environment, terrain, shader, materials, unity, research, research papers
categories: Research Essays, Unity, Realtime
Thursday 12.14.17
Posted by Alex Jamerson