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The Art of Alex Jamerson
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Mechanical Rigging with Suspension (Video)

Current render of the Rear Suspension assembly for my current Motorcycle Design project. All textures are procedural, aside from the 'Ohlins' logo.

My ambition for the upcoming renders on the motorbike design is that I'll be able to pose the bike as I please for various shots. And for this project, I'd prefer....

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tags: rigging, moto project, animation, modo, suspension, materials
categories: Rigging
Thursday 01.04.18
Posted by Alex Jamerson
 

A Motorcycle Wheel... And Eventually More.

One of the projects that I'm actively working on is to bring to life many of the motorcycle designs I've sketched down on paper. In my free time just for fun, I make little motorcycle design doodles. And....

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tags: design, motorcycle, materials, modo, motorcycle designs, moto project
categories: Design
Wednesday 12.20.17
Posted by Alex Jamerson
Comments: 2
 

Terrain Shaders in Unity - A Research Essay

Terrain in games, no matter the game engine, is always a challenge. Many games, indie and triple-A alike, will create basic terrain that functions for the game as necessary, but may not be pretty. While other game developers...

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tags: Environment, terrain, shader, materials, unity, research, research papers
categories: Research Essays, Unity, Realtime
Thursday 12.14.17
Posted by Alex Jamerson