• Portfolio
  • Blog
  • Contact / About Me
The Art of Alex Jamerson
  • Portfolio
  • Blog
  • Contact / About Me

How I Rigged Aircraft Landing Gear in 3D Software

Technical Rigging for Animation

PBY-5A Landing Gear

Deforming tires, multiple piston rigs, rotating fairings, deforming brake lines & tires, all working off of a single control parameter.

Based on a real-life aircraft, I’m re-creating a PBY-5A, an amphibious WW2 submarine hunter. I’m working closely with reliable references such as historical books and even a generous local museum.

Read more

tags: technical animation, Tech art, technical art, modo, aviation, animation, Rigging
categories: Behind the Scenes, Rigging, Technical Art
Sunday 09.12.21
Posted by Alex Jamerson
 

Mechanical Rigging with Suspension (Video)

Current render of the Rear Suspension assembly for my current Motorcycle Design project. All textures are procedural, aside from the 'Ohlins' logo.

My ambition for the upcoming renders on the motorbike design is that I'll be able to pose the bike as I please for various shots. And for this project, I'd prefer....

Read more

tags: rigging, moto project, animation, modo, suspension, materials
categories: Rigging
Thursday 01.04.18
Posted by Alex Jamerson
 

Technical Art - A Garage Door Animation Rig (Video)

The Prototype Rig in Modo for the upcoming Garage Door Asset. (Check the bottom of the post for the animation video.)

Aside from working on a new design project, I'm also working with a colleague of mine on an environment/prop pack. The pack will be sold on the Unreal Marketplace and/or Gumroad. Part of this pack will include a Garage Door which will have animations that can be used in the game engine...

Read more

tags: technical art, rigging, modo, gumroad, unreal marketplace, animation, technical animation, tech art
categories: Rigging
Friday 12.15.17
Posted by Alex Jamerson
Comments: 1