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The Art of Alex Jamerson
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How I Rigged Aircraft Landing Gear in 3D Software

Technical Rigging for Animation

PBY-5A Landing Gear

Deforming tires, multiple piston rigs, rotating fairings, deforming brake lines & tires, all working off of a single control parameter.

Based on a real-life aircraft, I’m re-creating a PBY-5A, an amphibious WW2 submarine hunter. I’m working closely with reliable references such as historical books and even a generous local museum.

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tags: technical animation, Tech art, technical art, modo, aviation, animation, Rigging
categories: Behind the Scenes, Rigging, Technical Art
Sunday 09.12.21
Posted by Alex Jamerson
 

Technical Art - A Garage Door Animation Rig (Video)

The Prototype Rig in Modo for the upcoming Garage Door Asset. (Check the bottom of the post for the animation video.)

Aside from working on a new design project, I'm also working with a colleague of mine on an environment/prop pack. The pack will be sold on the Unreal Marketplace and/or Gumroad. Part of this pack will include a Garage Door which will have animations that can be used in the game engine...

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tags: technical art, rigging, modo, gumroad, unreal marketplace, animation, technical animation, tech art
categories: Rigging
Friday 12.15.17
Posted by Alex Jamerson
Comments: 1