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The Art of Alex Jamerson
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How I Rigged Aircraft Landing Gear in 3D Software

Technical Rigging for Animation

PBY-5A Landing Gear

Deforming tires, multiple piston rigs, rotating fairings, deforming brake lines & tires, all working off of a single control parameter.

Based on a real-life aircraft, I’m re-creating a PBY-5A, an amphibious WW2 submarine hunter. I’m working closely with reliable references such as historical books and even a generous local museum.

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tags: technical animation, Tech art, technical art, modo, aviation, animation, Rigging
categories: Behind the Scenes, Rigging, Technical Art
Sunday 09.12.21
Posted by Alex Jamerson
 

Building Tools for Unity

GIFanimation_7.gif

While working on my upcoming release of modular environment assets, I realized that it might be useful to develop some tools that I can include in the pack with purchase.

So I made a line tool with the intention to be used to place objects in a scene...

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tags: Tech art, Programming, C#, Unity, Unity 3d, Environment
categories: Realtime, Technical Art, Unity, Behind the Scenes, Programming
Friday 02.23.18
Posted by Alex Jamerson