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The Art of Alex Jamerson
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Building Tools for Unity

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While working on my upcoming release of modular environment assets, I realized that it might be useful to develop some tools that I can include in the pack with purchase.

So I made a line tool with the intention to be used to place objects in a scene...

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tags: Tech art, Programming, C#, Unity, Unity 3d, Environment
categories: Realtime, Technical Art, Unity, Behind the Scenes, Programming
Friday 02.23.18
Posted by Alex Jamerson
 

Terrain Shaders in Unity - A Research Essay

Terrain in games, no matter the game engine, is always a challenge. Many games, indie and triple-A alike, will create basic terrain that functions for the game as necessary, but may not be pretty. While other game developers...

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tags: Environment, terrain, shader, materials, unity, research, research papers
categories: Research Essays, Unity, Realtime
Thursday 12.14.17
Posted by Alex Jamerson