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The Art of Alex Jamerson
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Composition for the Visual Narrative

In storytelling, a picture is more than an image containing a collection objects. Cinematic shots are purposefully composed to service the story visually, like a stage in a play….

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tags: Unity, composition, lighting, environments, cameras
categories: Behind the Scenes, Design, Realtime, Unity
Thursday 02.03.22
Posted by Alex Jamerson
 

How to Create a Bad Reception Material in Unity

The TV & its Story

See how I created this animated shader - and get a free GLB download of the CRT in the article!

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categories: Behind the Scenes, Realtime, Technical Art, Unity
Tuesday 02.01.22
Posted by Alex Jamerson
 

How I Rigged Aircraft Landing Gear in 3D Software

Technical Rigging for Animation

PBY-5A Landing Gear

Deforming tires, multiple piston rigs, rotating fairings, deforming brake lines & tires, all working off of a single control parameter.

Based on a real-life aircraft, I’m re-creating a PBY-5A, an amphibious WW2 submarine hunter. I’m working closely with reliable references such as historical books and even a generous local museum.

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tags: technical animation, Tech art, technical art, modo, aviation, animation, Rigging
categories: Behind the Scenes, Rigging, Technical Art
Sunday 09.12.21
Posted by Alex Jamerson
 

The Motorcycle: A Test Render

Work is continuing on the motorcycle design, in parallel with all the other projects I'm working on. The render above was done in Modo with lower render settings (hence, the noise and low resolution), but it was...

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tags: design, motorcycle designs, modo, meshfusion, fusion, renders
categories: Design, Behind the Scenes
Wednesday 03.14.18
Posted by Alex Jamerson
 

Building Tools for Unity

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While working on my upcoming release of modular environment assets, I realized that it might be useful to develop some tools that I can include in the pack with purchase.

So I made a line tool with the intention to be used to place objects in a scene...

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tags: Tech art, Programming, C#, Unity, Unity 3d, Environment
categories: Realtime, Technical Art, Unity, Behind the Scenes, Programming
Friday 02.23.18
Posted by Alex Jamerson
 
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