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The Art of Alex Jamerson
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The Stakeout

An investigator has setup a makeshift nest for staking out his suspect. He's got everything he needs; his instant coffee, food, a good optic and a sight-line on the possible position of the suspect. Now all that's left is to wait.

After completing my last project in Unreal, and doing it under a very short time constraint, I decided I wanted to tackle more of a full environment, but this time in Unity.

I also wrote a brief article where I outline my techniques in building the texture blending shaders for the walls and floors. 

There's more media to come on this environment, so stay tuned. 

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