An investigator has setup a makeshift nest for staking out his suspect. He's got everything he needs; his instant coffee, food, a good optic and a sight-line on the possible position of the suspect. Now all that's left is to wait.
After completing my last project in Unreal, and doing it under a very short time constraint, I decided I wanted to tackle more of a full environment, but this time in Unity.
I also wrote a brief article where I outline my techniques in building the texture blending shaders for the walls and floors.
There's more media to come on this environment, so stay tuned.