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The Art of Alex Jamerson
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Cracking the Safe

The Stakeout

An investigator has setup a makeshift nest for staking out his suspect. He's got everything he needs; his instant coffee, food, a good optic and a sight-line on the possible position of the suspect. Now all that's left is to wait.

After completing my last project in Unreal, and doing it under a very short time constraint, I decided I wanted to tackle more of a full environment, but this time in Unity.

I also wrote a brief article where I outline my techniques in building the texture blending shaders for the walls and floors. 

There's more media to come on this environment, so stay tuned. 

Procedural Materials for Storytelling

Substance Material - Weathered Material

Professional Experience: Forza Motorsport Series

I worked at Turn 10 Studios (Microsoft) for over 5 years. I've been a Car Artist on Forza Motorsport 7 and Forza Motorsport 6 for Xbox One and PC, Forza Motorsport 5 + DLC for Xbox One, Forza Horizon 1 & 2 & 3 + DLC for Xbox One & Xbox 360, as well as Forza Motorsport 4 DLC and for the Xbox 360.

My accomplishments range from having modeled entire body, race, and rally kits for cars, animating drivers, setting up lighting on the cars (gauges, headlights/taillights), to working on the R&D team for new tech such as procedurally adding dirt, mud, and rain to the cars while the players race. Some of my favorite responsibilities included helping develop new tools to assist the car art pipeline in creating efficiency, developing new shaders to create realistic looking solutions with materials, and leading and teaching junior artists on various car setup and polish.

Not only did I enjoy working with a team of great people, but I love Forza. It's a great racing game, and it didn't hurt that I was already a fan of racing before I joined up with the team.

Slalom 848

The Slalom 848 is a bodykit for the Ducati 848 motorcycle. Replacing bodywork, electronics, sub-frame, and rear-sets, it's a style modification of the superbike that you're familiar with seeing at the race track. This futuristic take on the Italian-built machinery is fitting to the "Super-Cafe" motif a designer might have sketched in a notebook.

Stay tuned for a behind-the-scenes article on my blog which will breakdown the process on creating this concept motorcycle.

AV-1 Pro FLIGHT-STICK

The AV-1 Pro FLIGHT-STICK was designed to eliminate an all-too-common ergonomic problem in the flight-stick peripheral industry. It's the most obvious design element to the flight-stick, it creates the silhouette: the obtuse base of the handle.

This shape is designed to form to what your hand naturally does when you relax it, while not keeping you from being able to add quick and precise inputs to the flight-stick when you're in combat or engaging in a sensitive maneuver.

Other elements of the flight-stick are just as innovative. With Forged Composite Carbon Fiber material being used in the construction of the handle, you know the AV-1 is built with the utmost quality and durability.

With a total of 10 configurable buttons and a changeable tension spring, the AV-1 can be setup for virtually any mission.

Check for availability for the AV-1 in your local electronics shop.

3 Assets, 1 Material: Procedural Material Generation

All 3 models seen here have materials created from one base multi-material. I created a multi-material that, when the base baked textures and the geometry is changed, the rendered textures procedurally adapt to the new information; correctly placing wear & tear, material assignments based on IDs, dirt, dust, stickers, etc.

There are also parameters exposed to the end-user so that they may further tweak the materials, such as: scratch amount and scratch height, dirt amount, dirt thickness, and dirt height, sticker switch with amount, random placement, and wear/tear, and many other customizing options such as base material color, glossiness, etc.

Please see the YouTube video for a time-lapse demonstration of how the material looks and works for the end-user.

Cracking the Safe

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The Stakeout

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Procedural Materials for Storytelling

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Substance Material - Weathered Material

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Professional Experience: Forza Motorsport Series

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Forza Motorsport 7 - E3 2017 - 4K Announce Trailer

Slalom 848

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AV-1 Pro FLIGHT-STICK

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3 Assets, 1 Material: Procedural Material Generation

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