• Portfolio
  • Blog
  • Contact / About Me
The Art of Alex Jamerson
  • Portfolio
  • Blog
  • Contact / About Me
 

Kerbal Space Program 2

- Professional Work
- Senior Technical Artist
- Intercept Games

 

Mission Control Lighting and Shading

The Mission Control environment in KSP2 required a new shader for rendering lightmapping within the game’s custom lighting model.

Learn more about the shader setup and lighting >
 

LOD Tool for the Parts Pipeline

Leveraging the Houdini Engine and Unity’s scripting, we developed an automated process for creating Level of Detail models for the KSP2’s Parts-team content pipeline.

Learn more about the LOD tool >

Part Auditing Tool

For the art content review process, the Parts-team needed a tool to render models in a consistent environment that was representative of in-game lighting.

Learn more about the Part Auditing Tool >

Decal Tool and Pipeline

I built tooling and automated pipeline for placing decals on 3D models and automatically processing those assets into Unity’s run-time decal system.

Learn more about Decals >

< REturn to Main Portfolio Page