So I guess I decided since my last blog post, "To Show W.I.P.," is the answer to the question! I'm currently working on two projects. An environment and a portrait/bust of a character. Heres a work in progress render of the character I'm working on.
For the first time, I'm using Modo's Sub-Surface Scattering (SSS) material. I've never used it before, but I'm very familiar with SSS in other programs and game engines, so it was a simple transition.
But I'm currently having an issue with Modo's hair/fur material. I'm trying to manually control the hair with curves, or as Modo likes to call them, 'Guides.'
As soon as I check the setting for the hair to reference the Guides for their location and shape, it disappears from the render. Not sure why this issue is popping up, but I'm working on that one.
But the character's base mesh was modeled in Modo, sculpted in ZBrush, and textured in ZBrush and Modo and Photoshop. The eyes were modeled in Modo, hand-painted in Photoshop, and the material is SSS with a transparent reflective layer of geo on top of the eye color and white geo.