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      <image:title>Blog - Unreal Substrate, Forged Composite, and a Free Substance Material! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Unreal Substrate, Forged Composite, and a Free Substance Material! - Make it stand out</image:title>
      <image:caption>On my sample, a flaked paint was sprayed on top of a satin-clearcoated forged composite. I decided this would be fun to recreate using Unreal's Substrate.</image:caption>
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      <image:title>Blog - Unreal Substrate, Forged Composite, and a Free Substance Material! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Unreal Substrate, Forged Composite, and a Free Substance Material! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Unreal Substrate, Forged Composite, and a Free Substance Material! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Unreal Substrate, Forged Composite, and a Free Substance Material! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Unreal Substrate, Forged Composite, and a Free Substance Material! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Composition for the Visual Narrative - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Composition for the Visual Narrative - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity</image:title>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity</image:title>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity</image:title>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity - Animated Nodes and Textures</image:title>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity - Make it stand out</image:title>
      <image:caption>Using the red and green channels, I blend two black and white images into a single texture to save performance and make setup easier.</image:caption>
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      <image:caption>Because this is just a normal model with animated elements, the shader starts off based on the normal shader. Basic Metal-Roughness textures make up this material. The only difference is that portions of this material will have animated UV coordinates.</image:caption>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity - It all adds up.</image:title>
      <image:caption>It may have been one small asset in the overall scene, but it contributed to the greater narrative.</image:caption>
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      <image:title>Blog - How to Create a Bad Reception Material in Unity - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <lastmod>2022-02-09</lastmod>
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      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/50e39f08e4b0c2f49770aa25/1631392271906-YNZC5S25LQG0087R58P6/IMGP1600+%282%29.JPG</image:loc>
      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/50e39f08e4b0c2f49770aa25/1644423025462-6XR4BL2GI5H5B8KZ7JKT/render_1_cropped_Flight_low.png</image:loc>
      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software</image:title>
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      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software</image:title>
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    <image:image>
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      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software</image:title>
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      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software</image:title>
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      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software</image:title>
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      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/50e39f08e4b0c2f49770aa25/1631392324717-H4190JS2DA18VKE3K1YX/IMGP1611+%282%29.JPG</image:loc>
      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/50e39f08e4b0c2f49770aa25/64a1222d-747b-42e3-9cf8-c53267e72567/RenderCollage_BannerWide_low.png</image:loc>
      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Technical Rigging for Animation</image:title>
      <image:caption>PBY-5A Landing Gear</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/50e39f08e4b0c2f49770aa25/1631413702923-LX4NVPQT0ZKZHDAVGUK1/Screenshot+2021-09-11+192809.png</image:loc>
      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/50e39f08e4b0c2f49770aa25/1631414700698-VEJF4OXRCI239X2ZXS3D/PistonConstraints.gif</image:loc>
      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/50e39f08e4b0c2f49770aa25/1631417442524-BZO33FQYJ1JGBTISLYCO/Screenshot+2021-09-11+202735.png</image:loc>
      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/50e39f08e4b0c2f49770aa25/1631389421778-B9C2W6R0Y8BX2EZYO76J/LG_render_article_01.png</image:loc>
      <image:title>Blog - How I Rigged Aircraft Landing Gear in 3D Software - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>http://www.alexjamerson.com/blog-1/2019/10/25/viral-storytelling-nvidia-solremix-contest-entry</loc>
    <changefreq>monthly</changefreq>
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    <loc>http://www.alexjamerson.com/blog-1/2018/3/14/the-motorcycle-a-test-render</loc>
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    <lastmod>2018-03-14</lastmod>
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      <image:title>Blog - The Motorcycle: A Test Render</image:title>
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    <image:image>
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      <image:title>Blog - The Motorcycle: A Test Render</image:title>
      <image:caption>A very early test render of the unfinished motor model. Created in Meshfusion with a lot of pre-planning.</image:caption>
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  </url>
  <url>
    <loc>http://www.alexjamerson.com/blog-1/2018/2/23/building-tools-for-unity</loc>
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      <image:title>Blog - Building Tools for Unity</image:title>
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  <url>
    <loc>http://www.alexjamerson.com/blog-1/2018/2/22/made-a-game-in-unity</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2018-02-22</lastmod>
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      <image:title>Blog - I Wanted to Learn C# So I Made a Game with Unity (Free Game Download)</image:title>
      <image:caption>Visual assets courtesy of Unity and Jonathan Weinberger.</image:caption>
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  </url>
  <url>
    <loc>http://www.alexjamerson.com/blog-1/2018/1/4/mechanical-rigging-with-suspension</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-01-21</lastmod>
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      <image:title>Blog - Mechanical Rigging with Suspension (Video)</image:title>
      <image:caption>Current render of the Rear Suspension assembly for my current Motorcycle Design project. All textures are procedural, aside from the 'Ohlins' logo.</image:caption>
    </image:image>
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  <url>
    <loc>http://www.alexjamerson.com/blog-1/2017/12/20/a-motorcycle-wheel</loc>
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    <lastmod>2018-01-21</lastmod>
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      <image:title>Blog - A Motorcycle Wheel... And Eventually More.</image:title>
      <image:caption>(Work in progress model and materials.)</image:caption>
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  <url>
    <loc>http://www.alexjamerson.com/blog-1/2017/12/15/technical-art-a-garage-door-animation-rig</loc>
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    <lastmod>2018-01-21</lastmod>
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      <image:title>Blog - Technical Art - A Garage Door Animation Rig (Video)</image:title>
      <image:caption>The Prototype Rig in Modo for the upcoming Garage Door Asset. (Check the bottom of the post for the animation video.)</image:caption>
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  <url>
    <loc>http://www.alexjamerson.com/blog-1/2017/12/14/terrain-shader-in-unity-a-research-essay</loc>
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    <lastmod>2018-01-21</lastmod>
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      <image:title>Blog - Terrain Shaders in Unity - A Research Essay</image:title>
      <image:caption>(Screenshot from Star Wars Battlefront; Frostbite engine)</image:caption>
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  </url>
  <url>
    <loc>http://www.alexjamerson.com/blog-1/2017/11/16/the-stakeout-a-game-environment</loc>
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    <lastmod>2018-04-10</lastmod>
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      <image:title>Blog - The Stakeout - A Game Environment</image:title>
      <image:caption>One of my brick texture type's packed RGB maps.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/50e39f08e4b0c2f49770aa25/1510901329936-EAXC3Z4YSGF1RVWKJDBW/sf_logo%5B1%5D.png</image:loc>
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      <image:title>Blog - The Stakeout - A Game Environment</image:title>
      <image:caption>My scene's most complicated environment shader.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - The Stakeout - A Game Environment - Environment Shaders</image:title>
      <image:caption>For Production in Unity</image:caption>
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      <image:title>Blog - The Stakeout - A Game Environment</image:title>
      <image:caption>Unity lacks a built-in vertex color tool, so I utilize tools inside of Modo. Red represents chipped away paint into raw brick, and blue represents dirt/dust.</image:caption>
    </image:image>
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    <loc>http://www.alexjamerson.com/blog-1/2017/1/14/project-675-design-illustration</loc>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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