All of the props on this page were modeled for real-time game engine use. Materials were created in Substance Designer and textured using Substance Painter. Some of the media below are simply still-images rendered in a game engine, some are turntable videos, and some are interactive 3D viewers where you can view the model from any angle and view the individual textures that comprise the material.
Images can be clicked for larger versions.
The above three models were all textured using the same Substance Material I developed. It was an interesting experiment utilizing Substance Designer!
To see more about this project please see this project by clicking here.