I was given the opportunity to work on an art test for a game development company in Seattle. Unfortunately, the company decided not to hire me, but I'm still quite proud of the environment that I created for them and I had a lot of fun making it.
I had only 3 days to create the environment from complete scratch and I was required to use the Unreal Engine. I did all my modeling in Modo, material/texture work in Substance Designer and Substance Painter
Most of the environment is covered with tiling textures, with texture blended stain, smear, and dirt layers to add variation to the material so it wouldn't look so tiled and to add an age to the environment.